Cloud computing is a part of our everyday lives. We store all our documents, photos, music, and even movies in the Cloud. Future generations may not need physical products if they can be delivered electronically. It makes sense to use this technology, especially with the advantages of being able to access content from anywhere and on multiple devices. The cloud is set to impact gaming in the same way that it has affected music and movies.
Cloud gaming is “early”, bandwidth is often insufficient, and games are not always designed with cloud gaming in mind. The forecast is that the streaming and downloading markets will increase nine-fold by 2017, while the boxed games segment will remain stagnant. It may take a while for the rollout to happen, as technology and software catch up.
Many people might say that “Cloud Gaming” is already a hello88 real thing, as there are many online games you can play from anywhere. But what we’re really talking about here is “seamless Gaming”, where a’streaming’ game will send the video game to all your devices and around the house. It’s no longer about the equipment. The bandwidth is more important.
Some developers are reluctant to adopt this platform. EA, for example, says that it wants to focus on the enjoyment of its games by gamers in full HD. Games like Battlefield will not be feasible in cloud gaming until some time. Some developers are concerned about the subscription models, but do not see the potential business opportunities. Those who react will be left behind by those who are pioneers in this new business opportunity.
Market forecasts predict that cloud gaming could generate as much as $148 Billion by 2014. It is clear that there are many opportunities for developers and companies to gain an early advantage. Developers, distributors, and publishers will all have the opportunity to develop new business models based on subscriptions and bundles. The Video Games Intelligence Cloud Gaming Europe 2013 Conference will be held next month and brings together some of the most important players in the industry. Peter Molyneux and Guillaume Rambourg will be among the speakers, and attendees include SEGA, Square Enix and Konami. Publishers such as T5, Namco Bandai and Epic will also attend. The conference on February 21-22 will focus on the future of cloud computing and some of its inherent and practical challenges.
This event will focus on digital distribution for games in the industry. It is a must-attend event for anyone who wants to be prepared for the future.